Hate Watching with Dan and Tony

Hate Watching Prince of Persia The Sands of Time: A Video Game Adaptation That Almost Worked

Dan Goodsell and Tony Czech Season 1 Episode 233
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What happens when a big-budget blockbuster has all the right ingredients but still fails to fully satisfy? That's the puzzle at the heart of our deep dive into 2010's Prince of Persia: Sands of Time, a film that cost hundreds of millions to make but couldn't capture the magic of its video game source material.

The conversation kicks off with an examination of Jake Gyllenhaal's bewildering accent and lack of charisma as the titular prince – a critical misstep that creates a void at the center of this action-adventure. "It's the worst accent of any leading man in a movie," we conclude, comparing his performance unfavorably to the natural charm of Brendan Fraser in The Mummy or the cast of Pirates of the Caribbean.

The film's salvation arrives about 40 minutes in with Alfred Molina's scene-stealing performance as a tax-evading ostrich racer. His character breathes life into a previously lifeless movie, demonstrating exactly what was missing from the start: humor, heart, and genuine entertainment value. We discuss how supporting characters often make or break these big adventure films, and how Prince of Persia failed to understand this crucial dynamic.

We also break down the disappointing direction choices that plague the action sequences – the choppy editing and shaky camerawork that obscure rather than showcase the parkour stunts that made the video games so special. For a franchise known for fluid movement and graceful acrobatics, the film's inability to properly capture these elements represents a fundamental misunderstanding of its appeal.

Join us for this entertaining analysis of blockbuster filmmaking gone awry, and why some adventure films become beloved classics while others remain forgotten curiosities. And don't forget to tune in next week for our take on "The Gorge" starring Miles Teller and Anya Taylor-Joy!


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